Three Rules For Creating Great Lively Drawings

Thursday, August 27, 2009 ·
Even adept artists sometimes have a hard time when creating realistic three-dimensional drawings. Of course they know the fundamental principles and create naturalistic drawings intuitively. But sometimes even the most skilled discover parts in their artwork that appear distorted and not natural.

For novices it's even much harder, they have to practice hard to move up a training curve. It is well-known that outstanding drawing abilities are the outcome of hard practicing. Instead learning the three most important rules of three-dimensional drawing will make things easier . They will be a shortcut to improving your drawing skills and help even adept draftsmen to pinpoint parts that need reworking.

So what causes a drawing look naturalistic and third-dimensional? There are three rules that add to the realistic appearance of your pictures. Each of them has to be mastered. Collectively they ensure outstanding results:

* Composition
* Perspective
* Illumination and Darknesses

Composition

Does composition actually add to the three-dimensional appearing of your images? Naturally! The three-dimensional appearance of any picture has much to do with the relation connecting the various objects within the picture. You can produce an image with objects that all follow the rules of perspective and have perfect lighting and dark parts. But a weak composition will cripple most of the three-dimensional appearance.

There's just one important composition rule: let your drawing's objects intersect! Frequently I see beginning artists avoiding to let elements in their drawings intersect , because they are afraid to mess it up.

Sure - if your picture has lots of intersecting parts it gets more complicated to draw. There are more dark parts and also perspective and dimensions of the objects must be much more exact.

That's challenging sure enough. Closely arranged elements in your drawing may relentlessly reveal all weak points. On the other side if you cope to get the perspective, lighting and shades right, a closer composition will beef up the three-dimensional appearance.

So have courage to put your drawing's elements nearer together. Let them intersect and demonstrate how good you can draw them according to the rules of three-dimensional drawings.

Perspective

Creating a drawing employing accurate perspective is the point where a bit bit math comes into play. No need to worry - no complicated formulas, just drawing a few additional lines.

When creating a picture with the rules of perspective in mind you make sure that:
* your objects have the correct dimensions and size
* your objects have the correct distortion harmonizing with the viewer's distance
* your objects are arranged properly to one another

All this is achieved by following one simple rule:

"Picture elements and parts of them get smaller the farther they are away."

This rule cannot be emphasized too much. Once you fail to apply it correctly, your drawings will look distorted and strange. So drawing some additional lines will help you to employ this rule properly.

Light and Shadow

The correct lighting and shadowing is the 3rd important principle for realistic looking three-dimensional sceneries. It is for the lights in your drawings that shades appear. And shades are essential for a truthful looking drawing - except you depict "gray rainy day" sceneries only.

To craft realistic shades there are a few facts you have to consider:

* you have to recognize where the light comes from
* this enables you to find the right size of the shade
* the right angle and direction for the shade
* and the correct shape of the shade

Unfortunately realistic dark shades aren't that comfortable to realize. But there are a few helpful techniques. Just now I am writing on a tutorial explaining these techniques step-by-step. It'll follow here soon.

This is just a first draft of my conceptions on how to draw realistic.
You find updates, a comment area and more drawing instructions on my Website.
http://drawingsecrets.com

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